This chapter, chapter four, explores what happens if 2D leads? This is a fun chapter to me. Well, they all are. But this one has a lot of potential. The questions we cover are:
How do we make the two media look like each other?
How to make a 3D camera behave to match 2D.
What should we look out for?
What pipeline is best to ensure registration?
What method will get in the way of the animator the least?
What method will allow for the best animation?
Is it hard to animate a hybrid character?
For the hands on section of the book we use Digicel Flip Book, Maya, Photoshop (and custom brushes), Toon Boom, and After Effects. Basically we do the project different ways in different software and as you can tell by the questions we are looking at --what do we need our software (whatever it is) to be able to do so we can do our job? We're not slaves to the software - we are using them as tools.
A image that was not in the book (due to page count) is the pipeline map:
Chapter Four Project: 2D leads 3D
The project is for the reader/student to create a 3D appendage and add it to a 2D animation. (Either the one provided in the chapter companion data or their own)
Companion Data:
http://booksite.focalpress.com/companion/OHailey/hybrid/Chaptermaterial/Chapter_Four.zip
Extra material for chapter Four includes a handout on how to export animation and import into another file.:
http://booksite.focalpress.com/companion/OHailey/hybrid/pdfs/Chapter4-Reusing%20Animation%20Data.pdf
Extra storyboard not included in the book (it is not credited correctly in the powerpoint - this image is by Dianna Bedell)
http://booksite.focalpress.com/companion/OHailey/hybrid/ppts/08~Chapter%204.ppt
Student Examples can be found at:
http://booksite.focalpress.com/companion/OHailey/hybrid/ppts/10~Chapter_4_Student_Examples.ppt
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