Visual Storytelling [Chapter Two]

Chapter Two of the book briefly covers how to include visual storytelling into your development process and how to best pick emotional and technical moments in your film to develop style frames and explore possible methods.
This continues with the overview for the reader to make sure those in my classes remember that we are not just making scenes, we are telling a story. We can not lose sight of the whole.

 "As soon as the film-maker loses sight of this essence [emotional center] the means ossifies into lifeless literary symbolism and stylistic mannerism.  -Sergei Eisenstein

Questions asked and answered:
What is Iteration?
What is a "Moment"
Creating a Moment is a two step process: Style frame and Pipeline R&D
What is the best Moment?
Moments Vs Visual Development
Why pick an emotional moment?
How many do you need?

Storyboards by Dianna Bedell

Chapter Two's Project: Picking Moments

Choose a sequence from a 2D/3D film of your choice. Find the shots which you would have chosen as “moments”. This is a shot or shots that depict the highest visual intensity and emotional intensity for the chosen sequence. Also look to find the shot(s) that are an example of the largest technical issues in the film. This may be in addition to the highest visual and emotionally intense scenes. It is also helpful if they display the main character and main environment.

Identify the art assets that are in the shot and what methods could have been used to create them. Also highlight what an important problem was that had to be overcome. Something that might have taken away from the moment: contact points, shadows, registered movement between 2D and 3D characters, etc.

Companion Data:

Extra material for chapter two includes excluded images:

Student Examples can be found at:
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